C# / OpenGL / Rendering
Dynamic Batching
An experiment in drawing large collections of sprites with dynamically sized batches. The same growing grid of quads runs first without batching, then with it, making the two approaches easy to compare.
Built for exploring rendering behavior with RenderDoc. The experiment focuses on geometry, without textures, blending, or multiple shaders.
View Repository (opens in a new tab)Two Ways to Draw a Grid